Two popular ways of gaining experience are through hunting and questing. Not all players seek to achieve the same things. You will, however, find a host of magical and supernatural tools and abilities to utilise, often in the form of the skills associated with your class or unique objects called artefacts. It is important to note that as this world is primarily medieval/mythological, you won't find any modern technologies such as computers or television. Achaea takes place in a fantasy environment that combines elements of classical Greece and Rome, medieval Europe, India, and ancient Persia with the elements of a wide variety of player imaginations. Once you create a character and logged onto Achaea, you will find yourself in a world unlike any other. We don't need to worry about graphics or high-tech hardware, so we can focus on quality gameplay and a vast, immersive world. Sure, there are no pretty pictures, but you might just find that the world woven with words is more vivid, more complex, and more immersive, and more compelling than any fancy CGI. One oft-cited example is the comparison between reading a book versus watching a movie. But how can you play a computer game without graphics? Everything is represented by text (often coloured). That's nothing new on its own, but in a MUD, there are no graphics. In a MUD, a player interacts with other players alongside non-player characters - NPCs as they are called elsewhere, though we prefer the term denizen. The acronym MUD (or MUCK, MUSH, MMOG, etc) is most often expanded to the phrase "Multi-User Dungeon". If you are new to the lands and/or MUDs in general, read on! While not every topic is explored in excruciating detail, we will frequently point you to other sources of information if you wish to learn more beyond the basics we explain here. Upon this page you will discover a comprehensive introduction to Achaea and its basics. 1.3 Character Creation via the Nexus Client.I prooobably wouldn't use mudlet as a first client either - don't get me wrong, it's amazing, but out of the box it's very bare bones until you make some aliases and triggers and install plugins or learn to code! If you use mudlet, best advice is to make something (or install a plugin) that turns the numpad into n s e w commands when hit - that's a standard on most clients because honestly it's a massive quality of life boost. One I got into recently is Lost Souls, which has a great wiki, crazy classes, killable gods, loads of secrets, cthulhu, and that wonderful dwarf fortress style of overly detailed mechanical systems - I'm especially fond of its knowledge system and bodypart system! No-one roleplays, pve focussed, friendly people, and every class plays differently. A lot of the fun for me was starting out, falling into a river, and then dying to a frog. I started on Ancient Anguish, and it still remains my fave many years later - but it's not got the best tutorial. While it's not a game that particularly hooked me, Aardwolf seems like a good starter mud - hack and slash, lots of classes, and simple to learn. Again thanks for the suggestions, I'll keep checking here. Thanks for all the suggestions.ĮDIT#3: Next up, I tried Waterdeep. I might have a few issues when starting, in which case I'll make a comment here.ĮDIT: Should mention that I'd also prefer a PvE focused experience.ĮDIT#2: So my choice has become Achaea and I've got to say, it was pretty fun. I would prefer fantasy over sci-fi, but I'm open to all kinds of suggestions. So, even if I'd like to try Gemstone IV and the like, I don't want to be forced to role-play. I mostly see these games as pieces of history that need to be experienced, more than anything, but I might actually like these games and be more active.ĭon't have much of a role-playing experience - I'm just "naturally tallented", shall we say - and it might get tiring to me pretty fast. Just want to get my curiosity satiated and perharps get some friends to play with me as well. I'm not certain if I'll keep playing, as I have a lot of other games (20+) I haven't finished in my Steam library. I've played / watched videos of quite a few ASCII/tile-based games (for example, Cataclysm: Dark Days Ahead), so a text based game isn't as big a plunge for me as it could have been. Want to be a part of an /r/MUD project? Fellow Redditors are lending their talents to an official RMUD codebase and game! Check it out and lend a hand! You can follow /r/mud using the rss feed or on twitter. Use the following links to only show posts of that type. Welcome to /r/MUD, covering MUD, MUSH, MUX, MOO, and all other MU* variants!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |